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I've been working on optimizing MegaPov.
Here are features that caused slowdown even when not in use:
* motion blur (it wasn't too bad, but even a little bit is bad)
* uv mapping - this was the worst
* dispersion
* reflection blur
There are other factors that are also affecting the speed, but I haven't
tracked them all down yet. So far, I've fixed motion blur and uv mapping,
and I'll be fixing the others soon. The next version of MegaPov will be
significantly faster.
-Nathan
Rich <spa### [at] mindspring com> wrote...
> Just curious, has anyone looked at the speed difference between
> MegaPOV and the official POV when rendering my chrome/glass spheres scene?
> Since posting the source, I haven't heard anything about it.
>
> Rich
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